GAME OPENS IN A NEW WINDOW

This is the tech demo of a platformer-shooter hybrid, friendly called Shplatoormer, that started with the idea of having a shooter game where mobility was strongly dependant on aiming and shooting the gun. The character is coded as a rigidbody, and shooting the gun applies a varying force to it, that would let you jump higher or further.

However, it got to a point where it was more tedious than fun to code, and I was not satisified with the final result. Rather than let it die I decided to create a small hub world and upload it here for posterity.

The plot would have involved knees, and skeletons, and floating islands. I have no idea.

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